It must be in form of item_id(accepts item and block tags), in which data tags can be omitted when they are not needed. JE: : item_stack Specifies a tool to mine or fish. And the target selector must be of player type. Must be a player name, a target selector or a UUID. JE: : entity Specifies one or more players to give.
JE: : entity Specifies one or more entities to modify. Must be a three-dimensional coordinates with floating-point number elements. It must be a block position composed of, and, each of which must be an integer or a tilde and caret notation. JE: : block_pos and : block_pos (in replace block and insert mode) Loot spawn loot Arguments īE: : string Specifies which loot table to use. insert Distributes items to a container block. give Gives items to players, ignoring empty item stacks. replace block Distributes items to a container block. replace entity Distributes items to entities.